Post by thewriter on Jun 30, 2007 17:36:17 GMT -5
On the Northwestern Continent of Darndel
Common Races-
Humans
Halflings
Half-Elves
Half-Orcs
Goblin
Hobgoblin
Leko
Dwarf
Gnomes
Terrain-
Plains, Forest, Desert, Mountains, Lakes, Rivers, Hills,
This continent is connected to a smaller continent to the southwest by a thin land bridge that can be accessed by traveling through the old elven forest. The continent can also be reached by both water and air.
The kingdom of Sanct encompasses the entire eastern and close to half of the southern coastline and is currently at war with the Dre’nai. They seek to control major trading and fishing routes across the seas but unfortunately most of these area are occupied or used by the Dre’nai for one reason or the other. The kingdom has several small towns and about three major cities as well as fishing villages along the shore. Then there are the military garrisons along the boarder with the Badlands to watch for incursions from bandits or the kingdom of Horate. Their kingdom is one of culture and refinement and as such their military while having greater numbers lacks in sheer skill. Their buildings are more elegant and refined and the their sailors are some of the best in the world.
Another group, the Kingdom of Horate in the mountains of the northwest has declared that it see’s earth magic (The magic of the using the magic energy infusing the planet) as evil and as not coming from the gods and such. Since using Earth Magic is one of the ways a person can be corrupted by The Void they are now contemplating going on a crusade to stamp out all users of Earth Magic. They have called for a Crusade to eradicate the the mages of the world. Their territory has a about five large towns/forts and only two major cities. They tend to make up for in quality what they lack in quantity. Following this idea their military is ferocious and dedicated to the gods. They are highly skilled but lacking in volume.
In the Wildes, the uncontrolled and lawless region in between the two kingdoms, small time warlords and bandits roam the countryside as small groups of rough and tumble settlers seek to eek out and existence in the different areas. One of these warlords, a talented cavalry commander named Keth, is well on his way to forming his own kingdom. Using his skills as a charismatic leader and capable commander he has managed to rally a large nomadic army of cavalrymen that seek to put and end to the banditry and bring peace to the central plains.
With the amount of violence and as it’s the home of the Old Forest it is not surprising that The Void has started making inroads into society on this continent as well.
In the Old Forest elves still fight to reclaim their home. The trees are so intertwined that they do block the sky as the original creators intended. But almost all sunlight is cut off as well, giving the place an odd, eerie feeling. It’s a dark place that the elves still call home due to their pride and stubbornness. There is no telling what dangers could appear form inside it since The Void was born here and this is one of the places it is strongest in its influence, making life extremely difficult for the elves. Dark towers can be seen to dot the landscape in seemingly random places. But what or who created them is a mystery, and what resides inside them even more so.
Common Races found here-
Forest/Dark Elf
Vulpe
Siren
Human
Vampire
Demon
On the Southwestern continent of Illumistrea
Common Races-
Vulpe
Dwarf
High Elf
Human
Faerie
Nymph/Sprite
Ent
Dragon
Centaur
Pixie/Brownie
Terrain-
Rainforest, 2 Mountain Ranges
This continent is a smaller one connected to the main continent of Darndel by a thin land bridge. It can also be accessed by air but there are no viable ports for it to be accessed by sea.
A small landmass that was once the home of the Ikorid, now it is home to other creatures. It has never been highly inhabited by humans and therefore remains largely wild and home to many creatures. The main species that roams its numerous rainforest are the vulpe who build their villages in the branches of the trees. The dwarves have dug into the mountains on the northern end and guard entrance onto the continent through the land bridge. The small mountain range on the southern end is home to the highest concentration of dragons in the known world seeing as how it holds the seats of the Dragon Council. At any given time there are several representatives from each race of the dragon species present.
The forest are also home to other rare beings not seen many other places such as the Ent, tree-like people, and the centaurs.
The elves that have left their old forest homeland take shelter here and although they find the dwarves noisy and rude they also make stalwart defenders. Therefore they work in concert with them, teaching them some of their magic’s and helping when they feel it in their own best interest. They have also developed a single large city in the center of the forest where they live and anyone who wish’s to study the secrets of earth magic may come if they are properly skilled and show enough respect.
This small continent is a paradise of peace where the native races live in as much harmony as can be expected from any group of beings.
On the Far Eastern Continent of Sulanwi
Common Races-
Suliwei
Orc
Ogre
Troll
Giant
Goblinoids: Goblins, Hobgoblins, Bugbears
Demons
Terrain-
Mountains, Rocky teraain, Dessert, Swamps, Marshs
The continents is separated from the Northern on by the ocean and the only way to access it is by air or over water.
The Suliwei, while not as war mongering as they used to be, still inhabit this region. From their floating cities they withstood the initial sieges of the “Mud Feet” as they call them. Now they live in an uneasy truce with the other continents, although the airships that have started to be produced make them slightly nervous. Since the continent itself is very rocky and not very welcoming most of the avian tend to stay in their cities were everything they need is produced.
On the ground below the ground is covered mostly in rocks and mountains dotted with swamps and largely stagnant lakes. How anything survives there is a mystery to most. But tribes of the races loyal to the old Suliwei Empire still roam around or live in mountain caverns, or make their homes in the swamps and bogs and marshes.
And in the caverns deep below the surface, in places even the inhabitants of the mountains won’t tread, The Void grows stronger and its minions become more numerous with each passing day.
On the un-named island to the southeast
Common Races-
Ikorid
Golem
Small amount of Humans
Mer'ai Young
Severed Ikorid
Terrain-
Grassland, Tree stands, 1 mountain
A large island, it is accessible by air. You can also approach it by sea but this is extremely dangerous due to the many reefs surrounding it.
Beach leads into grassland and spell-laced stands of trees which lead to a large mountain in the center. This mountain is where the Ikorid’s came to after the Final Battle. Inside it is largely hollow to allow the remaining Ikorid’s to live securely and rarely have to venture outside. Inside they work great feats of magic and creation such as the golems and airships.
The humans that inhabit the island are the descendants of survivors of the Last Great War. Tired of battle they followed their Ikorid protectors to their new home, unaware of the change that would occur in them. Many of the humans on the island are born strongly gifted in magic and assist the Ikorid in their endeavors and their constant battle against the Severed Ones. They also help in the farming on the island and the defense on the Mer'ai young.
Mer'ai don’t grow their gills until their seventh year of life. Until then they can’t survive in the water better than any other human. So in exchange for the Mer'ai keeping the location of the island a secret and steering ships that come close to it away from the reefs the Ikorid’s and humans guard their children for them until they come of the right age.
Inside the mountain, in the depths were sunlight doesn’t reach, the Severed Ones combat their pure brothers and their own inner darkness. The Severed Ones are the Ikorid who were corrupted by The Void when they held onto their powers for after the Well was poisoned. While many are now vicious mindless parodies of their noble brethren, some still have enough soundness of mind to occasionally question WHY they fight. And why they protect a chamber that contains a glowing structure………
The Oceans
Common Races-
Mer'ai
Sea Drake
While in the oceans there is an entirely different ecosystem contained there, the only known sentient species in any of the oceans are the Mer'ai. They make their home in the numerous reeks or underwater ravines and such and fish and farm and do all the other things land dwellers do. There is a ravine though that goes deep, to deep for even the Dre’nai to swim in it without succumbing to the pressure or the over-bearing darkness. Has The Void Spread here too? And are the Mer'ai truly alone?
The Frozen Northern Continent
Common Races-
Dragons
A land of ice and snow, this is a place very few creatures can survive, except for the dragons. It is rumored that they come to this frigid wasteland to die, traveling to some Dragon Graveyard to finally lay their bodies to rest. Many treasure hunters have gone looking for the place. None have returned.
The Teeth of Fire
Common Races-
A circle of six islands all containing active volcano’s and tropical rainforest. It is unknown whether or not any of these islands are inhabited because none of the explorers that go there have ever returned.
The Western Continent of Barloma
Common Races-
Andraste
Andrali
Dragons
Psi-Golems
Terrain-
Mountains, Rivers, Plains
In curiosity of Lyath’s creations the Ikorid Ameraia attempted to make her own people. These people were the Andraste. As an experiment to see how her creations fared she used her powers to hide them from Lyath until she felt the time was right. But when the war broke out she regretted making her creations and never showed them to her partner. So the Andraste remained uninvolved in world affairs at large. The Void actually began to make its presence known before it hit Darndel. It began sending its stronger demons to posses the mentally powerful Andraste in their dreams. It managed to corrupt a large portion of them turning them into a whole new species called the Andrali. The Andrali quickly rallied together and attacked their unprepared brethren before they were ready and decimated their numbers. But The Void underestimated the power of the Andraste and their creator Ameraia. The goddess called forth the metallic dragons and also enhanced the Andraste’s powers with a drop of her own allowing them to begin pushing The Void back. But the goddess turned her back on the world just as the war looked like it would turn in the Andraste’s favor and now the small number of Andraste just manage to survive the continued onslaught of the Andrali.
The continent itself is rather diverse, offering many types of terrain but is mostly dotted by mountains cut through by rivers. Andraste inhabit the eastern shore of the continent while the more numerous Andrali have dominated the center and western ends. This works out well for the dragons since the eastern side is more mountainous anyway.
The planet of Kyrandor is large and although parts of it have been colonized by both man and beast it is still largely unexplored. There are several Islands large and small and two small continents. One large Suliwei city sank into the ocean as well.
Common Races-
Humans
Halflings
Half-Elves
Half-Orcs
Goblin
Hobgoblin
Leko
Dwarf
Gnomes
Terrain-
Plains, Forest, Desert, Mountains, Lakes, Rivers, Hills,
This continent is connected to a smaller continent to the southwest by a thin land bridge that can be accessed by traveling through the old elven forest. The continent can also be reached by both water and air.
The kingdom of Sanct encompasses the entire eastern and close to half of the southern coastline and is currently at war with the Dre’nai. They seek to control major trading and fishing routes across the seas but unfortunately most of these area are occupied or used by the Dre’nai for one reason or the other. The kingdom has several small towns and about three major cities as well as fishing villages along the shore. Then there are the military garrisons along the boarder with the Badlands to watch for incursions from bandits or the kingdom of Horate. Their kingdom is one of culture and refinement and as such their military while having greater numbers lacks in sheer skill. Their buildings are more elegant and refined and the their sailors are some of the best in the world.
Another group, the Kingdom of Horate in the mountains of the northwest has declared that it see’s earth magic (The magic of the using the magic energy infusing the planet) as evil and as not coming from the gods and such. Since using Earth Magic is one of the ways a person can be corrupted by The Void they are now contemplating going on a crusade to stamp out all users of Earth Magic. They have called for a Crusade to eradicate the the mages of the world. Their territory has a about five large towns/forts and only two major cities. They tend to make up for in quality what they lack in quantity. Following this idea their military is ferocious and dedicated to the gods. They are highly skilled but lacking in volume.
In the Wildes, the uncontrolled and lawless region in between the two kingdoms, small time warlords and bandits roam the countryside as small groups of rough and tumble settlers seek to eek out and existence in the different areas. One of these warlords, a talented cavalry commander named Keth, is well on his way to forming his own kingdom. Using his skills as a charismatic leader and capable commander he has managed to rally a large nomadic army of cavalrymen that seek to put and end to the banditry and bring peace to the central plains.
With the amount of violence and as it’s the home of the Old Forest it is not surprising that The Void has started making inroads into society on this continent as well.
In the Old Forest elves still fight to reclaim their home. The trees are so intertwined that they do block the sky as the original creators intended. But almost all sunlight is cut off as well, giving the place an odd, eerie feeling. It’s a dark place that the elves still call home due to their pride and stubbornness. There is no telling what dangers could appear form inside it since The Void was born here and this is one of the places it is strongest in its influence, making life extremely difficult for the elves. Dark towers can be seen to dot the landscape in seemingly random places. But what or who created them is a mystery, and what resides inside them even more so.
Common Races found here-
Forest/Dark Elf
Vulpe
Siren
Human
Vampire
Demon
On the Southwestern continent of Illumistrea
Common Races-
Vulpe
Dwarf
High Elf
Human
Faerie
Nymph/Sprite
Ent
Dragon
Centaur
Pixie/Brownie
Terrain-
Rainforest, 2 Mountain Ranges
This continent is a smaller one connected to the main continent of Darndel by a thin land bridge. It can also be accessed by air but there are no viable ports for it to be accessed by sea.
A small landmass that was once the home of the Ikorid, now it is home to other creatures. It has never been highly inhabited by humans and therefore remains largely wild and home to many creatures. The main species that roams its numerous rainforest are the vulpe who build their villages in the branches of the trees. The dwarves have dug into the mountains on the northern end and guard entrance onto the continent through the land bridge. The small mountain range on the southern end is home to the highest concentration of dragons in the known world seeing as how it holds the seats of the Dragon Council. At any given time there are several representatives from each race of the dragon species present.
The forest are also home to other rare beings not seen many other places such as the Ent, tree-like people, and the centaurs.
The elves that have left their old forest homeland take shelter here and although they find the dwarves noisy and rude they also make stalwart defenders. Therefore they work in concert with them, teaching them some of their magic’s and helping when they feel it in their own best interest. They have also developed a single large city in the center of the forest where they live and anyone who wish’s to study the secrets of earth magic may come if they are properly skilled and show enough respect.
This small continent is a paradise of peace where the native races live in as much harmony as can be expected from any group of beings.
On the Far Eastern Continent of Sulanwi
Common Races-
Suliwei
Orc
Ogre
Troll
Giant
Goblinoids: Goblins, Hobgoblins, Bugbears
Demons
Terrain-
Mountains, Rocky teraain, Dessert, Swamps, Marshs
The continents is separated from the Northern on by the ocean and the only way to access it is by air or over water.
The Suliwei, while not as war mongering as they used to be, still inhabit this region. From their floating cities they withstood the initial sieges of the “Mud Feet” as they call them. Now they live in an uneasy truce with the other continents, although the airships that have started to be produced make them slightly nervous. Since the continent itself is very rocky and not very welcoming most of the avian tend to stay in their cities were everything they need is produced.
On the ground below the ground is covered mostly in rocks and mountains dotted with swamps and largely stagnant lakes. How anything survives there is a mystery to most. But tribes of the races loyal to the old Suliwei Empire still roam around or live in mountain caverns, or make their homes in the swamps and bogs and marshes.
And in the caverns deep below the surface, in places even the inhabitants of the mountains won’t tread, The Void grows stronger and its minions become more numerous with each passing day.
On the un-named island to the southeast
Common Races-
Ikorid
Golem
Small amount of Humans
Mer'ai Young
Severed Ikorid
Terrain-
Grassland, Tree stands, 1 mountain
A large island, it is accessible by air. You can also approach it by sea but this is extremely dangerous due to the many reefs surrounding it.
Beach leads into grassland and spell-laced stands of trees which lead to a large mountain in the center. This mountain is where the Ikorid’s came to after the Final Battle. Inside it is largely hollow to allow the remaining Ikorid’s to live securely and rarely have to venture outside. Inside they work great feats of magic and creation such as the golems and airships.
The humans that inhabit the island are the descendants of survivors of the Last Great War. Tired of battle they followed their Ikorid protectors to their new home, unaware of the change that would occur in them. Many of the humans on the island are born strongly gifted in magic and assist the Ikorid in their endeavors and their constant battle against the Severed Ones. They also help in the farming on the island and the defense on the Mer'ai young.
Mer'ai don’t grow their gills until their seventh year of life. Until then they can’t survive in the water better than any other human. So in exchange for the Mer'ai keeping the location of the island a secret and steering ships that come close to it away from the reefs the Ikorid’s and humans guard their children for them until they come of the right age.
Inside the mountain, in the depths were sunlight doesn’t reach, the Severed Ones combat their pure brothers and their own inner darkness. The Severed Ones are the Ikorid who were corrupted by The Void when they held onto their powers for after the Well was poisoned. While many are now vicious mindless parodies of their noble brethren, some still have enough soundness of mind to occasionally question WHY they fight. And why they protect a chamber that contains a glowing structure………
The Oceans
Common Races-
Mer'ai
Sea Drake
While in the oceans there is an entirely different ecosystem contained there, the only known sentient species in any of the oceans are the Mer'ai. They make their home in the numerous reeks or underwater ravines and such and fish and farm and do all the other things land dwellers do. There is a ravine though that goes deep, to deep for even the Dre’nai to swim in it without succumbing to the pressure or the over-bearing darkness. Has The Void Spread here too? And are the Mer'ai truly alone?
The Frozen Northern Continent
Common Races-
Dragons
A land of ice and snow, this is a place very few creatures can survive, except for the dragons. It is rumored that they come to this frigid wasteland to die, traveling to some Dragon Graveyard to finally lay their bodies to rest. Many treasure hunters have gone looking for the place. None have returned.
The Teeth of Fire
Common Races-
A circle of six islands all containing active volcano’s and tropical rainforest. It is unknown whether or not any of these islands are inhabited because none of the explorers that go there have ever returned.
The Western Continent of Barloma
Common Races-
Andraste
Andrali
Dragons
Psi-Golems
Terrain-
Mountains, Rivers, Plains
In curiosity of Lyath’s creations the Ikorid Ameraia attempted to make her own people. These people were the Andraste. As an experiment to see how her creations fared she used her powers to hide them from Lyath until she felt the time was right. But when the war broke out she regretted making her creations and never showed them to her partner. So the Andraste remained uninvolved in world affairs at large. The Void actually began to make its presence known before it hit Darndel. It began sending its stronger demons to posses the mentally powerful Andraste in their dreams. It managed to corrupt a large portion of them turning them into a whole new species called the Andrali. The Andrali quickly rallied together and attacked their unprepared brethren before they were ready and decimated their numbers. But The Void underestimated the power of the Andraste and their creator Ameraia. The goddess called forth the metallic dragons and also enhanced the Andraste’s powers with a drop of her own allowing them to begin pushing The Void back. But the goddess turned her back on the world just as the war looked like it would turn in the Andraste’s favor and now the small number of Andraste just manage to survive the continued onslaught of the Andrali.
The continent itself is rather diverse, offering many types of terrain but is mostly dotted by mountains cut through by rivers. Andraste inhabit the eastern shore of the continent while the more numerous Andrali have dominated the center and western ends. This works out well for the dragons since the eastern side is more mountainous anyway.
The planet of Kyrandor is large and although parts of it have been colonized by both man and beast it is still largely unexplored. There are several Islands large and small and two small continents. One large Suliwei city sank into the ocean as well.